Description Blender Duration:
Blender is a professional, free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender's features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, body simulation, sculpting, animating, match moving, camera tracking, rendering, motion graphics, video editing and compositing. It also features an integrated game engine.
Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. If you're a complete beginner, we'll teach you all the modelling fundamentals you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you modelling and design principles.
Introduction to Visual Effects and Blender
- The History of Visual Effects
- 3D: General Principles
- Downloading, Installing, and Setting Up Blender
- Getting Around 3D
- Making and Rendering Your First Scenes
Editing Objects- Basic Principle: Data blocks
- Introduction to Edit Mode
- Separating and Joining Objects
- Object Modifiers
- Converting to Mesh from Curve
Texturing, Principles, and Practice- How to Visually Break Down Materials
- Materials, Textures, and How They Get onto Surfaces
- UV Mapping Basics
- Textures in More Depth
- More Complicated Procedural Textures with Nodes
- Material Nodes
Further Texturing and Rendering in Cycles- Three-Point Lighting Setup
- Advanced Textures
- Camera Effects and Properties
- Cycles Renderer and Its Settings
Sculpting and Baking Normal Maps
- Preparation for Sculpting
- Sculpting Detail
- Baking
- Retopologizing
- Automatic Tessellation and 3D Sketching
Compositing- Breakdown of a Scene
- Buildup of a Scene
- Color Correction and Texture Editing
- Sweetening and VFX
Basic Animation—Camera and Objects
- Concepts of Animation
- Constraints for Automating Animation
- Animated Textures
- Output to Video Files
Camera Mapping and 2.5D- Parallax Described and Demonstrated
- 2.5D Plate Preparation
- 2.5D When?
- Web and Interactive—2.5D/3D GIF and VR Imagery
Tracking and Replacement
- Tracking and Replacement Principles
- Tracking—Practical Examples
- Tracking—Addition and Replacement
- Use of Green-Screen (Monochromatic Environment Removal)
Animation of Characters- The Armature
- Bones
- Poses and Keyframes
- Tips for Animation
Particles and Fluids- Particle Basics
- Setting Up Particle Systems
- Texturing of Particles
- Particles as Hair
Video Editing and Addition of Sound- Working with Sound/Video Sequence Editor
- Compositor
- Sound Effects
- Final Output
Job Opportunities
Benefits
Certification