Nuke
Our foundry Nuke training courses starts from beginner level to advanced levels. Our Nuke training program is taught by industry-experienced instructors who use these tools on regular basis, who aim to make sure you learn everything needed to put your new skills into practice in the workplace. our Nuke training course will feature video and audio processing using editing, effects, motion graphics, compositing and more; develop your graphic design skills, create animated visual effects, and use the power of today’s production tools to seriously alter reality. Great learning environments, industry-certified trainers, the latest courseware, and careful attention to your specific needs and experience.
This course will cover all of the basic tools and techniques you need to get up and running with the latest version of The Foundry's NUKE as well as give you a good solid foundation in how to composite live action footage, CG renders and even work with cameras and objects from your 3D application. Designed as a guide for people with little or no experience using the application, a good understanding of Photoshop, after effects or similar application is recommended.
Syllabus1
Using the Interface.
- Understanding the Workflow
- The Nuke Window
- Using the Toolbar
- Using the Menu Bar
- Working with Nodes
- Navigating Inside the Node Graph
- Properties panels
- Animating Parameters
- Using the Curve Editor
- Viewers
Managing Scripts- Working with Multiple Image Formats
- Setting Up Your Script
- Saving Scripts and Recovering Backups
- Loading Files
- Viewing and Rendering the Final Output
- Displaying Script Information
Reformatting Elements- Reformatting Images
- Adjusting the Bounding Box
Merging Images- Layering Images Together with the Merge Node
- Generating Contact Sheets
- Copying a Rectangle from One Image to Another.
Channels- Overview
- Creating Channels and Channel Sets
- Calling Channels
- Tracing Channels
- Renaming Channels
- Removing Channels and Channel Sets
- Swapping Channels
Color Correction and Color Space- Making Tonal Adjustments
- Making Hue, Saturation, and Value Adjustments
- Masking Color Corrections
- Transforming the Color Space
- Applying Grain
- Applying Mathematical Operations to Channels
Syllabus2
Transforming Elements
- Transforming in 2D
- Applying Core Transformations in 2.5D
- Adding Motion Blur
Tracking and Stabilizing- Tracking an Image
- Retracking Part of a Track
- Editing Tracks
- Applying Tracking Data
Primatte- Accessing Primatte from Nuke
- Primatte Basic Operation Tutorial
- Repeatable Sampling Tools
- Spill Replacement Options
- Primatte Tools and Buttons
- The Primatte Algorithm
- Contact Details
- Proprietary Notices
Using Paint- Connecting the Paint Node
- Applying Strokes
- Selecting Strokes for Editing
- Editing Stroke Attributes
- Editing Stroke Timing
- Editing Stroke Stack Order
- Editing Stroke Vectors
- Animating Paint Strokes
- Copying, Pasting and Cutting Stroke Attributes
- Copying, Pasting and Cutting Stroke Vectors
- Paint and Stereoscopic Projects
Temporal Operations- Distorting Time
- Applying the TimeBlur Filter
- Editing Clips.
Warping and Morphing Images
Syllabus3
Creating Effects
- Background Reflections on Foreground Elements
- Creating Star Filter Effects on Image Highlights.
Analyzing Frame Sequences- Analyzing and Matching Frame Sequences
3D Compositing- Overview
- Setting Up a Scene
- Using the 3D Viewer
- 3D Scene Geometry
- Merging Objects
- Object Material Properties
- Projecting Textures onto Objects
- Merging Shaders
- Object Display Properties
- Transforming Objects
- Modifying Object Shapes
- Lighting
- Manipulating Object Normals
- Working with Cameras
- Projection Cameras
Working with Stereoscopic ProjectsRenderingExpressionsSetting Interface PreferencesThe Script Editor and PythonConfiguring Nuke
Job Opportunities
Benefits
Certification