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Description

3D Max is a computer graphics programs for making 3D animations, models, and images, used by video game developers, TV commercial studios, and architectural visualization studios to create video games, animated film, TV series, and visual effects. 3DS Max is most often used for architects and engineers because of its ability to interact with AutoCAD and other Autodesk design tools, however 3Ds Max is given equal importance as Maya in the case of the gaming sector. The core of 3DS Max is interacting with objects; you will learn to name them, move them, rotate them, extrude them, and work with them in your models. The detailed visual effects features available in 3DS Max allow is to create hair, water and other complex particle systems.

Syllabus1

Introduction to 3D Studio Max
  • Salients features and applications
  • Orthographic and Perspective view
Toolbar & Menu bar
  • Learning the main toolbar
  • Using the Command Panel
  • Using the Function Panels
  • Using Additional Interface Controls
  • Using the Time Controls
  • Learning from the Status Bar and the
  • Prompt Line
  • Interacting with the Interface
  • Using the Asset Manager Utility
  • Using the Pull-Down Menus
File Menu
  • Displaying Scene Information
  • Viewing Files
  • The Edit Menu and Tools Menu
  • The Group Menu and Views Menu
  • The Rendering Menu and the Track
  • View Menu
  • Using the Tab Panel
Working with Primitive Objects
  • Using Keyboard Entry for Precise
  • Dimensions
  • Altering Object Parameters
  • Primitive Object types
  • Extended Primitives
Spline Shapes
  • Drawing in 2D
  • Understanding Spline Primitive
  • Making Splines Renderable
  • Editing Vertices, Segments, Spline Sub object
  • Controlling Spline Geometry
Creating Patches
  • Introducing Patch Grids
  • Editing Patches
  • Converting to an Editable Patch
  • Editing Patch Sub-Objects and
  • Modifying Patches
NURBS
  • Understanding NURBS Curves and Surfaces
  • Creating and Editing NURBS
Modifying Objects
  • Using the Modify Panel
  • Modifying Object Parameters
  • Exploring Modifier Types
  • Working with the Modifier Stack
  • Copying Modifiers
  • Collapsing the stack
  • Modifying Sub objects
Meshes
  • Parametric versus Non-Parametric
  • Creating an editable Mesh Object
  • Editing a Mesh Object
  • Editing Vertices and Edges
  • Editing Face, Polygon and Element Sub-Objects
  • Modifying Meshes
Loft Objects
  • Creating a Loft Object
  • Using the Get Shape and Get Path Buttons
  • Controlling Loft Parameters and setting
  • Skin Parameters
  • Using Deformations
  • Modifying Loft Sub objects

Syllabus2

Compound Objects
  • Understanding Compound Object types
  • Modeling with Boolean Objects
  • Morphing Objects
  • Creating different Objects
Exploring the Material Editor
  • Understanding Material properties
  • Working with the Material Editor
  • Using the Sample Slots
  • Applying and using Standard Materials
  • Extended Parameters
  • Dynamic Properties
  • Using different Materials
Using Material Maps
  • Understanding Maps and Material Map Types
  • Common Parameters
  • 2D Maps
  • Compositors and Color Modifiers
  • Reflection and Refraction
  • The Maps Rollout
  • Creating new materials, Animating Materials and applying multiple Materials
Lights
  • Basics of Lighting
  • Understanding Light types
  • Viewing a scene from a light
  • Altering Light Parameters
  • Lighting special effects
  • Using Volume lights
  • Projector Maps
  • Raytraced Shadows
Cameras
  • Understanding Cameras
  • Creating Camera Object and a Camera View
  • Camera Viewport Controls
  • Setting Camera Parameters
  • Aiming a Camera
Particle Systems
  • Understanding the Various Particle
  • Systems
  • Creating a Particle System
  • Setting Particle Parameters
  • Using Particle Parameter Systems
Using Space Warps
  • Creating and Binding Space Warps
  • Space Warp Types
  • Particles and Dynamics
Animation Basics
  • Using the animate button
  • Working with keys
  • Controlling time
  • Using the Motion Command Panel
  • Animating Objects
Working with the Track View
  • Track View modes
  • Working with keys
  • Using Visibility Tracks and the Level of
  • Detail Utility
  • Editing Time
  • Working with Curves and Tangents
  • Filtering Tracks
  • Working with Controllers
  • Synchronizing to a Sound Track
Working with Backgrounds,
  • View Menu
  • Using the Tab Panel

Syllabus3

Working with Primitive Objects
  • Using Keyboard Entry for Precise
  • Dimensions
  • Altering Object Parameters
  • Primitive Object types
  • Extended Primitives
Spline Shapes
  • Drawing in 2D
  • Understanding Spline Primitive
  • Making Splines Renderable
  • Editing Vertices, Segments, Spline Sub object
  • Controlling Spline Geometry
Creating Patches
  • Introducing Patch Grids
  • Editing Patches
  • Converting to an Editable Patch
  • Editing Patch Sub-Objects and
  • Modifying Patches
NURBS
  • Understanding NURBS Curves and Surfaces
  • Creating and Editing NURBS
Modifying Objects
  • Using the Modify Panel
  • Modifying Object Parameters
  • Exploring Modifier Types
  • Working with the Modifier Stack
  • Copying Modifiers
  • Collapsing the stack
  • Modifying Sub objects
Meshes
  • Parametric versus Non-Parametric
  • Creating an editable Mesh Object
  • Editing a Mesh Object
  • Editing Vertices and Edges
  • Editing Face, Polygon and Element Sub-Objects
  • Modifying Meshes
Loft Objects
  • Creating a Loft Object
  • Using the Get Shape and Get Path Buttons
  • Controlling Loft Parameters and setting
  • Skin Parameters
  • Using Deformations
  • Modifying Loft Sub objects
Compound Objects
  • Understanding Compound Object types
  • Modeling with Boolean Objects
  • Morphing Objects
  • Creating different Objects
Exploring the Material Editor
  • Understanding Material properties
  • Working with the Material Editor
  • Using the Sample Slots
  • Applying and using Standard Materials
  • Extended Parameters
  • Dynamic Properties
  • Using different Materials
Using Material Maps
  • Understanding Maps and Material Map Types
  • Common Parameters
  • 2D Maps
  • Compositors and Color Modifiers
  • Reflection and Refraction
  • The Maps Rollout
  • Creating new materials, Animating Materials and applying multiple Materials
Lights
  • Basics of Lighting
  • Understanding Light types
  • Viewing a scene from a light
  • Altering Light Parameters
  • Lighting special effects
  • Using Volume lights
  • Projector Maps
  • Raytraced Shadows
Cameras
  • Understanding Cameras
  • Creating Camera Object and a Camera View
  • Camera Viewport Controls
  • Setting Camera Parameters
  • Aiming a Camera
Particle Systems
  • Understanding the Various Particle
  • Systems
  • Creating a Particle System
  • Setting Particle Parameters
  • Using Particle Parameter Systems
Using Space Warps
  • Creating and Binding Space Warps
  • Space Warp Types
  • Particles and Dynamics
Animation Basics
  • Using the animate button
  • Working with keys
  • Controlling time
  • Using the Motion Command Panel
  • Animating Objects
Working with the Track View
  • Track View modes
  • Working with keys
  • Using Visibility Tracks and the Level of
  • Detail Utility
  • Editing Time
  • Working with Curves and Tangents
  • Filtering Tracks
  • Working with Controllers
  • Synchronizing to a Sound Track
Working with Backgrounds, Environments and Atmospheric Effects
  • Creating an Environment and defining the Rendered Environment
  • Using Atmospheric Apparatus Gizmos
  • Creating Atmospheric Effects
Setting Rendering Parameters
  • Understanding MAX Renderers3
  • Working with Previews
  • Render Parameters
  • Scanline A-Buffer Renderer
  • Rendering preferences and Render types
Using the Video Post Interface
  • Understanding Post-Production
  • Using Video Post Dialog Box
  • Adding, Editing and using Events
  • Working with Ranges and Lens Effects
  • Filter

Job Opportunities

  • 3D Designer
  • 3D Artist
  • Interior Designer
  • 3D Modeler (max)
  • Graphic Designer
  • Product Designer
  • Visual Designer
  • Design Associate
  • UX Designer
  • Design Manager

Benefits

  • It supports a huge number of tools that are easily available for modeling.
  • It is user-friendly in modeling and complex animation
  • It supports powerful and multiple tools for animation
  • It supports the Material Editor that allows the user to create and edit materials and maps in their scenes.
  • 3ds Max also has a workflow feature which allows users to convert scenes so the lights, materials, and objects within them can be changed to those ones used by the most advanced rendering technologies.  Because of this, they will be able to apply numerous renderer features such as new physical materials and environments, and accurate settings.


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